Since the beginning of independent play, classrooms often have scenes like this: toys or materials are all over the floor, mixed together, and children are shuttling between them. The real feeling of many teachers in their hearts is often: "It's too messy, it's messy, how can you take it back if you play like this, and in the end, the teacher can't take it ......."”
Teachers who have been immersed in the traditional orderly and orderly game for too long will of course be anxious when they encounter such a situation, after all, the orderly game routine is always used as an important indicator to measure the quality of the game, and sometimes it is so important that it completely ignores the thinking and play state of the child in the process of playing.
When encountering these situations, many teachers can't help but be puzzled: they all say that independent play is good, why is it that after independence, children's play is not as good as before? The level of the game seems to have decreased? Routine has also deteriorated? So, in the context of the digitalization of education, how should we break the game, lead children to play in a neat and orderly manner in the game autonomy, and improve the level of games?
The first move: advocate independent play and play in an orderly manner.
On the basis of respecting children's autonomy in play, we need to guide them to develop good play habits, such as planning their play time reasonably, consciously abiding by the rules of the game, and taking the initiative to think and solve problems independently during the game process. This not only helps children gain a sense of accomplishment in play, but also develops their self-control and organizational skills.
In the AR interactive 3D sand table sand game in the Qiaozhihua independent game room, the interactive projection and traditional sand table are combined through augmented reality (AR) technology to make the entire sand table completely "live". Each theme can be adapted to children's curiosity. Expand horizons, cultivate children's ability to propose and solve problems, and exercise children's ability to think actively and do things independently.
The second trick: use digital tools to help improve game literacy.
One of the great advantages of digitalization in education is its powerful data analysis capabilities. By tracking and analyzing children's behavior patterns, reaction speeds, decision-making processes and other information in the game, we can accurately understand their strengths and weaknesses, and help teachers propose targeted improvement strategies.
In the smart kindergarten, the check-in data of the child's one-day life in the kindergarten is as small as the living habits and health management, and as large as the children's deep learning, which will be collected into the digital and intelligent system management cloud platform of the smart education of the smart kindergarten. Whether it is a principal, a teacher or a parent, they can combine the data to fully understand the children's preferences and cultivate their children's interests and hobbies in a targeted manner. Based on these data, timely and appropriate intervention and guidance can enable children to continuously improve their own level in the process of playing.
The third trick: build an educational ecology that links families and kindergartens.
In the home environment outside of kindergarten, parents also have an important responsibility to guide their children through healthy play. Parents should actively participate in their children's game world, understand the content of the game, guide their children to view winning and losing, and avoid psychological pressure caused by excessive competition.
At the same time, parents and teachers should maintain close communication with each other, share children's performance in games, and jointly create a good ecological environment that supports children's independent learning and orderly progress in games. In the digital era, kindergartens that introduce the smart education digital and intelligent system management cloud platform of Qiaozhihua kindergarten can use a powerful data system to regularly push the data of children's games in the kindergarten to the parents' applications, forming a good complementary mechanism of family education and school education.
In the wave of digitalization of education, we should accept the changing role of games in early childhood education with an open and inclusive attitude, not only to give full play to its advantages of entertaining and teaching, but also to pay attention to the cultivation of children's game literacy, so that they can find fun and grow in the game independently, and finally play with ease in the world of games, improve the level of games, and lay a solid foundation for the future life path. Only in this way can we truly maximize the value of digitalization in education in early childhood, so that every child can thrive in the process of independent play.